Path is pretty in the same designy way as our modern museums…These museums are very exciting when they open. You show up and marvel along with all of the other fans of architecture. Maybe you return for one of those nights where they stay open late and there is a band and drinking. “A great space,” you think. Maybe one day you’ll be rich and rent out the atrium for a private party. The art doesn’t get talked about so much at these museums. The museum itself is the “social object,” as it were. Eventually the particulars around which the museum was designed fall out of fashion. A fresh crop of architects finds it to be too flashy, or too dull, or to have been guided by faulty principles. There is congestion where there should be flow. Certain rooms are simply exhausting. Maybe it is even an eyesore. This is good for the museum. Now they can really fuck up the place…Path is a monument to Path. It is no place to scribble in. I wish it longevity so that it might find shabbiness.
This is the best thing I’ve read about Path, and it perfectly articulates something I’ve thought not only about Path, but also a lot of other exemplars of the fussy, post-Apple wave of “high design” in tech products. Khoi Vinh has written about the same phenomenon, arguing that the obsessive design polish we in the industry have come to fetishize can lead to products without the “breathing room” to feel truly lived in by users.
Custom logos, design changes, and more
We pushed some big layout changes to Views last night. Check it.
- There is no longer a VIEWS.FM logo in the upper left. Instead it’s your display name, which links back to your profile.
- Your display name defaults as your user name, but you can change it to whatever you like.
- Or, you can replace that with your own logo/image, as in the example above.
- You can edit all this fun stuff in your preferences.
The idea is that you should own how your work appears, so we’re moving our branding out of the way to a little bug in the lower right.
We also pushed a bunch of system upgrades which should make everything faster, smoother, and more reliable.
Even more cool stuff is coming in the near future. Stay tuned.
There is, however, a shortage of good startup designers, at least when it comes to people who have both interaction and product design experience and skill sets. Designers today are being asked to do more than simply build visuals and hand them off to engineers. They are evolving into experts in user research (customer development), information architecture (IA), interaction design (IxD), visual design, and storytelling (copy writing and messaging). They also possess back-end skills and have a thorough understanding of the technology stack that the product is being built on. Just as importantly, they get the big picture and realize that user experiences are built around business models as well, including marketing, distribution, customer support, sales, business development and operations.
This. Design is one deliverable, but in order to deliver it well, you effectively have to learn to do five other people’s jobs. Your clients and coworkers most likely won’t appreciate your thought processes and will ask for multiple versions and iterations, and then will probably implement a poor variant on your original idea before realizing that you had presented and explained the solution the first time.
It’s frustrating but it’s good practice; once you find yourself there then you are in a perfect position to start your own company/project and really make shit happen.
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